In the run up to the announcement of the new iPhone 6 and the Apple Watch, Apple also revamped iTunes Connect, the portal through which apps are submitted to the App Store. Unfortunately the new interface has a number of problems which I spent wasted hours dealing with yesterday.

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As of the XE7 release of Delphi/RAD Studio, the long deprecated BDE is finally dead. And almost properly this time.

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My original Android version of TXT-2-PARK has been in the Google Play Store for a little over a week now. But it was only on Saturday that I decided to install the release version onto my phone from the store itself, and found a problem.

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So Saturday morning I finished the iOS version of my application and published it to the App Store. Of all of the app stores, the approval process with Apple evidently takes the longest. So, whilst waiting for my app to be released, I developed (and published) the Windows Phone version of my app.

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Earlier this week I mentioned that I had published my TXT-2-PARK app for Android in the Google Play Store. Today I published the iOS version to the Apple App Store (still awaiting approval at this stage). As with the Android version, I implemented the iOS version using Oxygene, and things proved a little less straightforward.

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On Saturday I was out and about with my family and found myself inspired to write an app. By Sunday evening, it was done and in the Google Play store.

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I recently mentioned that RemObjects have placed their OS X native IDE – a.k.a. Fire – into public beta. I haven’t been using it myself (yet) but have been following developments in the RemObjects Talk forums with interest, and a new feature in the Elements 8.0 compiler (also part of the Fire beta) caught my eye this week.

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It’s true. Visual Studio Professional can be had for as little as $45, though it can take a little digging to find this option. And there is a catch (or two).

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I’m working on an Android app at the moment, and for a bit of fun I decided to add a startup sound to brighten the day of every user that launches it. Which gives me another opportunity to present some of the advanced language features in Oxygene that make threading such a breeze.

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Way back in September last year, Mason Wheeler blogged about his first experiences with developing for Android using Oxygene. I said at the time that I would look into reproducing his efforts and respond.

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