[Estimated Reading Time: 4 minutes] So far we’ve seen a multicast event implementation in (fairly limited) action, and dissected the core of it’s implementation, which was a fairly dry affair. I also demonstrated a flaw in the initial implementation – a susceptibility to objects adding handlers to events but not removing them when being destroyed. Before the .NET crowd get all smug, we should note that the relationship between an event source and it’s listeners is potentially problematic, in .NET also. Fortunately I devised a solution to the problem in my framework. The solution – rather neatly – was itself provided by a multicast event.