[Estimated Reading Time: 6 minutes] In the run up to the announcement of the new iPhone 6 and the Apple Watch, Apple also revamped iTunes Connect, the portal through which apps are submitted to the App Store. Unfortunately the new interface has a number of problems which I spent wasted hours dealing with yesterday.
[Estimated Reading Time: 4 minutes] So Saturday morning I finished the iOS version of my application and published it to the App Store. Of all of the app stores, the approval process with Apple evidently takes the longest. So, whilst waiting for my app to be released, I developed (and published) the Windows Phone version of my app.
[Estimated Reading Time: 6 minutes] Earlier this week I mentioned that I had published my TXT-2-PARK app for Android in the Google Play Store. Today I published the iOS version to the Apple App Store (still awaiting approval at this stage). As with the Android version, I implemented the iOS version using Oxygene, and things proved a little less straightforward.
[Estimated Reading Time: 3 minutes] These are exciting times in the mobile development space, especially for followers of RemObjects work. Whilst the likes of Xamarin and Embarcadero pursue their cross-platform abstractions, with varying degrees of success, RemObjects have been focussing on delivering genuinely native solutions and the long term vision that underpins their compiler architecture is proving itself in their ability to react Swiftly [sic] to the changing development landscape.
[Estimated Reading Time: 4 minutes] Iztok has been at it again, making comments that prompt another post. 🙂 He expresses his view that there are only two viable options for mobile development. The first is essentially the web-based technology approach (HTML/JS/PhoneGap etc) and the other is the platform native tool chains, Eclipse/AndroidStudio/Xcode etc.