Getting Published in the Play Store (Google Apps)

[Estimated Reading Time: 2 minutes] Well, this went far more smoothly than I had anticipated. At the XE5 World Tour event in Auckland, Brian Hamilton, creator of the iWD app, told us that getting his approved took about a week (if I recall correctly), and he had to submit a video showing how his app worked, so I was anticipating a couple of days at least to get my widget published. A couple of hours is all it took !

VM’s on External Drives – Update Redux

[Estimated Reading Time: 2 minutes] My previous post declaring a successful resolution to the problems I was experiencing with Parallels 9 VM’s stored on an external USB HDD proved premature. The apparent success of being able to start / suspend / resume / shutdown / restart etc, something that had previously been impossible, was sadly misleading though my conclusion that Parallels 9 was not responsible still appears to be valid.

Learning Valuable Lessons

[Estimated Reading Time: 4 minutes] Iztok has been at it again, making comments that prompt another post. 🙂 He expresses his view that there are only two viable options for mobile development. The first is essentially the web-based technology approach (HTML/JS/PhoneGap etc) and the other is the platform native tool chains, Eclipse/AndroidStudio/Xcode etc.

The Relevance of BASIC

[Estimated Reading Time: 3 minutes] Simon Stuart recently shared a comment on Google+ about the modern relevance of BASIC. This prompted me to think about BASIC, it’s role in my career and how software development career’s get started today. This post is what came from those thoughts.

Use Knowledge of Your Own Threads to Extract Optimal Performance…

[Estimated Reading Time: 5 minutes] “The Delphi Geek” recently blogged about a performance bottleneck he had identified in FastMM when used with a particular conditional define. Although not directly related, his post reminded me of an experience I had many years ago, working on a highly complex multi-threaded system (long before FastMM) and the strategy we found we had to employ in order to get optimal performance from our threading code when encountering different numbers of CPU’s (these days “cores’).